In the last few weeks, we’ve introduced P5.js and used it to generate a textured paper background and a relatively underwhelming (but fun!) representation of watercolor. In this post, we’ll discuss repeatable randomness and why you may want to use it (hint: repeatability!). Then we’ll dive in and update our code to draw on repeatable randomness to help us isolate and preserve the best visual effects we generate.
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(Insider Story)